1. Collective Lift Dynamic Pitch
To prevent Gimbal Lock during aggressive tactical pitch and roll adjustments, the flight engine translates simple Euler input vectors into standard complex Hamiltonian Quaternions.
q = cos(θ/2) + sin(θ/2) * (u_x * i + u_y * j + u_z * k)
F_Lift = 9.8 * RPM_Factor * Math.cos(Pitch) * Math.cos(Roll)
2. Client WebGL Vertex Shader Snippet
attribute vec3 position;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}